Above is a YouTube of some of the work I did for the 360/PS3 release of TUROK here at Propaganda. All the animations are in-game events, but I set them up in sets and rendered them out in a cinematic way to make them more presentable.
Turok was an interesting challenge because I came from working entirley in a `cartoony` style on various projects, to the much more realistic approach that this game required. I had always wanted to animate stuff like this, so I was totally up for it. I am still surprised with ultimately how similar the two approaches are, particularly with how exaggerated you can go with the movement of the creatures. The realistic human animation I found the most difficult, and used video reference frequently to solve a lot of the problems I encountered.
You`ll notice that the characters are all segmented. I wanted to show the animation on the original proxies as I feel it best represents my original vision. I kept everything grey because I simply don't have the time to get all the textures and shaders etc up and running.
I was responsible for all direction, animation, lighting and rendering. All rigging by my esteemed colleague Javier Solsona. Modeling by the Worlds team. The audio mix I did myself using sound samples from the game, and a sequence of in-game music.
I will post up a few things soon about my planning and workflow for those that are interested.
Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts
Feb 11, 2008
Turok: Creature Reel
Labels: animation, Cameron Fielding, cinematic, creature, dinosaur, game animation, in-game, javier solsona, ps3, Turok, xbox 360
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