Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Mar 20, 2008

Mike Walling - Workflow



Whenever I find myself on the net looking for animation "stuff"... I'm always looking for two things
  • Inspiration
  • workflow techniques
To be honest, its not hard to find inspiration on the web these days. There are so many amazing animators posting stuff up. Sometimes I see stuff that almost makes me shake in fear... how will I ever be that good?

On the other hand, its hard to find decent workflow explanations. I think this is mainly because of the following reasons
  • It takes time to document it well. Good animators usually don't have much of that.
  • Its hard to describe a workflow. much of it is almost cerebral, and difficult to fit into a structured system that can be written down. Its a very organic process that depends on a lot of varying factors.
  • The validity of the explanation depends on who looks at it. Everyone is looking for different answers.
Anyway... I just wanted to link up here to a great little page I found by Blue Sky animator Mike Walling. He has a nice page that describes very simply his approach to feature shots. I like his ideas. Blocking is my nemesis right now... and I'm looking for any good information on how animators who do this well... do it well!

Mike is obviously very talented, and you can tell by how he describes his technique. He doesn't sweat it or over complicate it. Its supposed to be fun after all! This is why I like his page.

If you know of any other good ones, please comment, and hopefully I can combine something together for all of us.

Mike's workflow



Feb 15, 2007

In the Works 1

Here's a few grabs of something I'm working on at home. It's a situational micro short about one guy teaching another inexperienced guy how to stake a vampire. Theres no dialogue, just facial expression and body language to tell the story.

This is gonna be the first real thing I create by working with a properly planned approach. I usually just dive into my animation, working layered and just letting stuff evolve from a loose idea in my mind. This is different. I've planned this thing out pretty detailed with thumbs, and I'm going through blocking my story poses now. To be honest - because I've never really blocked before - it taking me bloody ages. Can't wait to finish the blocking and get stuff moving. With hindsight though, I can't imagine how I would ever do something like this without blocking poses - its too complex otherwise.

It's super proxy right now - the background is totally temp, and the characters are deliberately low detail ( they're actually the same rig ). The grabs below don't really tell the full story at all - I`ve left a fair few chunks out - including the ending, but you a get a rough idea.

I really want to go for subtle animation in nervous versus confident body language, and the contrast between teacher and student. I`ll keep it comedic with broad and quick actions to spice things up a bit, and add some flair.

I plan to fully animate, render and audio track this little monster.. as well as set it all in a nice environment, so if you are reading this keep watching as I work towards finishing it.





























Feb 6, 2007

Dont worry... Be Thinky !

When I'm working on a challenging animation, something that happens to me often, and must happen to every animator is a feeling of being overwhelmed; mainly by the millions of different ways you can approach a certain action within your sequence.

We've all been told over and over you must plan your animation. This is true of course, but I find no matter how much you think things through - there are always details left out, and spaces that you would prefer to leave to "evolve", after all that's part of the magic of animating... but these are precisely the bits that make us worry !

When I find myself worrying I'm often asking myself these questions:
  • Does this bit fit with the rest of the shot ?
  • Is there a more interesting way I could do this ?
  • Is this action entertaining enough ?
  • Does this really contrast to show any character ?
  • Is this cliched ?
  • How am I going to get this character to move to where he needs to be and look good ?
  • Is this going to disrupt the pace of the shot ?
  • Is this actually going to look any good when its animated ?
  • Is my point going to be clear enough ?
These kind of thoughts are strong enough to make us want to switch off and do something easier. Like watch TV.. but I found something recently that really helps me through this.

Get away from the computer, and think objectively about what needs to happen. Its SO EASY to worry and waste an evening scrubbing back and forth through your poses trying to think of what could happen, or what should not happen. Just going over and over what you've already done.
The only real way to solve this is to get a pencil and paper and just have fun thinking about what would be really entertaining at that point.

These are the basic idea generators:
  • What is the character thinking at this point ?
This is the real golden ticket. This is the blood and guts of what makes animation work or not, and its also the easiest starting point to help you think of ideas about what actions to animate. I always find that just by imagining myself in the character's scenario - that I suddenly get lots of ideas just from my own experiences. They serve as great starting points - then you can adapt those ideas you had to match what the character would do ( and not yourself ).
  • What would I like to see ?
If you were in the theatre watching your shot ( but as animated by someone else - you've never seen this shot before ) , what would be really cool to see ? what would look really interesting ? or thought provoking or surprising ? what would you want to see if you were watching that shot for the first time ? not knowing what was going to happen next. What would you like the character to do to satisfy the way you feel about him ? This is really the nuts and bolts of filtering out whats entertaining.
  • What does it look like ?
When I`ve filtered out a few acting choices using the 2 starters above - I find it really helps to act them out. In fact I find that acting it out is the best way to understand "what is the character thinking" .. act it over and over, with the webcam recording, and you will find that different acting choices evolve naturally. Things you would probably never have thought about on paper will start to happen as you act out ( i don't just mean body movements - but also actual actions that you would do it that situation ) - the key is to try and lose yourself in that moment and imagine yourself there - smelling the smells, feeling the rain, whatever it is that would effect how you act.
When you have a good basis, you can extend the idea to how your character on screen would act, and not yourself, but getting your own acting down first is the crucial step.

what about creatures / monsters / animals ? ( basically things that dont look like you ! )

All of the above still work. You will find that getting video reference of similar animals will help you a lot, just because you will see things you didn't think of or expect. I usually find that just taking the time to imagine myself in the creatures scenario is enough to generate ideas.

So that's it. I find that if I follow these three steps above I usually come out the other end of a frantic "worry fest" feeling much more confident, and with good solid ideas of what to do next. The most surprising thing is that its often clear as day what the right acting choice is, just because exploring by acting out ( in your mind or on video ) lets you understand what happens naturally, and not just pondering on what "moves well" or what "fits" or what will "look good".

Dec 21, 2006

Little box of tricks

Here's something I really recommend. I've been building a book of images that inspire my animation... mostly images of dynamic and well crafted poses, or characters that emote certain attitudes or ideas. I've found it hugely useful when planning the animation I`m currently working on at home.. so much so that I intend to fill the whole book and take it with me as ammo whenever I need to animate anything.

All of the images are from the Internet. I built a template page in photoshop that's set to the size of the pages in the book, then all I have to do is fill it with clippings from stuff I find, print them out, and stick them in.

One of the best things about this process is the exploration. You get to see some of the mind blowing talent that lies almost anonymously on the Internet, and you get to learn a little from these great artists, and capture it.

My plan is to fill another book with my own drawings... but that's for another day.


( note: this work isn't my own. As I add to this blog, I will update my links to where these little gems were discovered )