tag:blogger.com,1999:blog-1435340282916901384.post8895234270552442206..comments2024-02-12T21:47:59.947-08:00Comments on Flip: Turok: Animation WorkflowCameron Fieldinghttp://www.blogger.com/profile/15240744907010870127noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-1435340282916901384.post-86667513633173236992012-10-05T02:10:40.053-07:002012-10-05T02:10:40.053-07:00Amazing, you did a great job!!
Thanks for sharing ...Amazing, you did a great job!!<br />Thanks for sharing your hard work!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-67015775342925602742011-10-13T16:41:10.823-07:002011-10-13T16:41:10.823-07:00Hey fellow Fielding (wonder if we're related.....Hey fellow Fielding (wonder if we're related...)<br /><br />I love your posts dude. You always say you'll try and keep it short, but the longer and more in-depth you make it(which you usually do) is way more helpful as many other people post short explanations. I don't know if you've already done it, but as per the end of your post, I would love to hear more about your process of using layering. It's definitely a good tool to use and I'd love to hear what you think about when using it, etc.<br /><br />-John FieldingPandalopehttps://www.blogger.com/profile/06657352371813877868noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-76815125366454209012011-09-21T19:21:32.226-07:002011-09-21T19:21:32.226-07:00I am little late to the party but thanks for the g...I am little late to the party but thanks for the great post, always fun to get the inside scoop of what an animator is thinking, especially when the quality is so high. Has working at Dreamworks altered your style? Thanks again.Anonymoushttps://www.blogger.com/profile/15019214595443751101noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-67083241603175837202011-08-22T19:58:52.366-07:002011-08-22T19:58:52.366-07:00Hey! This is really inspiring! Thanks for Sharing ...Hey! This is really inspiring! Thanks for Sharing Cameron! :D Absolutely love it!Katze17https://www.blogger.com/profile/06652025648033465070noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-5030010644546618262009-07-13T16:37:44.888-07:002009-07-13T16:37:44.888-07:00Great post. I'd love to hear more about how yo...Great post. I'd love to hear more about how you use Maya (or other software's) animation layers, there's not a whole lot of workflow examples using them. Looking forward to seeing Transformers 2.louaihttps://www.blogger.com/profile/17391774922453990572noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-30248291024445435442008-08-06T11:12:00.000-07:002008-08-06T11:12:00.000-07:00hey Heber, thanks man and of course you can link u...hey Heber, thanks man and of course you can link up - that would be great.Cameron Fieldinghttps://www.blogger.com/profile/15240744907010870127noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-27049271081160098092008-08-05T17:31:00.000-07:002008-08-05T17:31:00.000-07:00wow cam!i must say it was a privilige to watch how...wow cam!<BR/>i must say it was a privilige to watch how you work and seeing you animate my dinosaurs!<BR/>great blog!<BR/>mind if i had a link to this on my site?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-66166828231707180552008-05-02T05:17:00.000-07:002008-05-02T05:17:00.000-07:00I don't need to saw this is an amaizing post, grea...I don't need to saw this is an amaizing post, great.<BR/>Yes like Alonso, I would like to understant a bit more about the constrains you've used in this project, <BR/>when he stabs, <BR/>Does he hand got a constrain there? <BR/>amaizing stuff,<BR/>pure inspiring.Daniel M.C. Alvitehttps://www.blogger.com/profile/02712470397703668412noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-43967581000223438912008-03-24T05:24:00.000-07:002008-03-24T05:24:00.000-07:00very good its work!!!very good its work!!!Lucas Gandhy Andradehttps://www.blogger.com/profile/12162014087609028748noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-41584352148342841632008-03-21T18:25:00.000-07:002008-03-21T18:25:00.000-07:00hi,i accidentally ran into your great post,while l...hi,i accidentally ran into your great post,while looking for something else...and i find it very interesting,since i work in almost exactly the same way..and I'm also self taught,so maybe its actually a defect related to that.<BR/><BR/>i admire the way you do manage to get a kind of blocking.<BR/>I'm having a really hard time with it,since i usually plan very carefully exactly what I'm going to do,down to a very detailed version of it in my mind,and then i just animate it straight ahead,posing something,then moving it into the next "pose",and then filling everything between the 2 with everything i have analyzed should be there more or less <BR/><BR/>so how do you manage to block something and then animate it, without missing out or forgetting all the stuff you intended to put there frame by frame?i find it extremely hard to focus on the whole thing at once,instead of having a frame built and supported by the frame before it,and the frame before that. <BR/><BR/>up until now,i solve it with having a blocking for the director and then redoing the whole thing again after its approved.<BR/>but usually there's no time for that.and the result i get from animating the blocking is no where near the natural flowing correct result i get animating straight ahead. <BR/>you sort of lose track of the movement,and it comes out a bit disconnected<BR/><BR/>i find the term"loose" very intimidating,but your blocking of the one with the biting and stabbing seems like a good compromise,so it has been very educational,thank you. <BR/><BR/>and apart from that,those are really cool,i love how violent and fun to watch they are.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-38639684314740382762008-03-20T12:57:00.000-07:002008-03-20T12:57:00.000-07:00Hello. This post is likeable, and your blog is ver...Hello. This post is likeable, and your blog is very interesting, congratulations :-). I will add in my blogroll =). If possible gives a last there on my blog, it is about the <A HREF="http://webcam-brasil.blogspot.com" REL="nofollow">Webcam</A>, I hope you enjoy. The address is http://webcam-brasil.blogspot.com. A hug.<A HREF="4754288164" REL="nofollow"></A>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-7890078475610724472008-03-01T05:32:00.000-08:002008-03-01T05:32:00.000-08:00Epic post. Thanks a lot for such a great in depth ...Epic post. Thanks a lot for such a great in depth look.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-37962570920790878952008-02-28T09:32:00.000-08:002008-02-28T09:32:00.000-08:00Wow! great post, thanks for sharing :)Wow! great post, thanks for sharing :)Anonymoushttps://www.blogger.com/profile/16654246938031880524noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-40198843685326640462008-02-25T10:46:00.000-08:002008-02-25T10:46:00.000-08:00Hey thanks for the answer, that helps. Got another...Hey thanks for the answer, that helps. <BR/><BR/>Got another question. You don't mention constraining the human to the dino when he jumps on his neck. Did you just handkey every frame to keep their relative positions? <BR/><BR/>-AlonsoAlonsohttps://www.blogger.com/profile/02805049234657129031noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-45184187053760231482008-02-25T07:23:00.000-08:002008-02-25T07:23:00.000-08:00Hey man. Great post but it seems some of the vide...Hey man. Great post but it seems some of the videos have gone down!Graham Rosshttps://www.blogger.com/profile/10536598896377848032noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-62331081246663381902008-02-23T16:22:00.000-08:002008-02-23T16:22:00.000-08:00maya has trax editor, which works like the layerin...maya has trax editor, which works like the layering technique you mentioned. and you can blend animations in an out of a movement or another action.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-65544965143179061122008-02-23T11:07:00.000-08:002008-02-23T11:07:00.000-08:00An amazing post, thanks for taking the trouble for...An amazing post, thanks for taking the trouble for such a detailed process!Doron Meirhttps://www.blogger.com/profile/00435193919813957069noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-81942673252643279372008-02-23T10:35:00.000-08:002008-02-23T10:35:00.000-08:00alonso,Thanks for your comments. I suppose when an...alonso,<BR/><BR/>Thanks for your comments. I suppose when animating weight I just try and think of 4 main things:<BR/><BR/>1. Getting acceleration and decelleration feeling as right as i can.<BR/><BR/>2. making sure all the timing and speeds match the size and mass of the objects<BR/><BR/>3. if there is an impact, trying to think how the weight is represented through this ( bounce ? number of bounces etc )<BR/><BR/>4. trying to show how forces travel through the rest of the body as represented by mass and weight ( overlap and follow through )Cameron Fieldinghttps://www.blogger.com/profile/15240744907010870127noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-85320612134418398592008-02-23T10:30:00.000-08:002008-02-23T10:30:00.000-08:00Thanks to everyone who's taken the time to step th...Thanks to everyone who's taken the time to step through the post and comment.. i really appreciate to hear that people are finding this interesting or useful.<BR/><BR/>- A few of you have been mentioning the animation layers thing in maya. I developed a mel script to create animation layers as more of a problem solving tool for game animations ( theres ALWAYS issues with needing to easily sdjust distances and similar things ).. yes it does create animation layers - but as I mentioned in the post they are essentially "destructive" layers which means once you add a layer onto an object, you can no longer modify keys for the layer underneath - this is not IDEAL, but still as a method for easily making edits and adding subtle movement its incredibly useful.<BR/><BR/>I have an idea of how to make a layers tool that is non-destructive. I need time to test the idea, and if it works to write the tool. If I don't get much joy over the next few weeks, I`ll post up the other version. They are all my tools anyway - so I own the rights to upload them ;)Cameron Fieldinghttps://www.blogger.com/profile/15240744907010870127noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-74415753223260372152008-02-23T00:48:00.000-08:002008-02-23T00:48:00.000-08:00haha, oops. Thanks a lot (exclamation point) !haha, oops. <BR/><BR/>Thanks a lot (exclamation point) !Alonsohttps://www.blogger.com/profile/02805049234657129031noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-91383032521385380822008-02-23T00:47:00.000-08:002008-02-23T00:47:00.000-08:00Long post, thanks a lot for the insight and the ef...Long post, thanks a lot for the insight and the effort. Interesting to see a different approach, seems like the pose pose pose style is starting to be overrepresented, glad there is still diversity out there. <BR/><BR/>So you hardly use the graph editor? Which means you solve most of your spacing issues with more keys. There goes my excuse, I'm using 3DStudioMax's Biped in my game job and I'm always whining about Biped's graph editor being so wonky it's unusable, guess I need to step it up some more with just plain old keys. <BR/><BR/>I do love the motion trail and layers aspect of Max. I saw your mel for motion trails. I'm really curious how you're getting layers in Maya (or was the layers just in your game engine exporter?)<BR/><BR/>You have such an amazing sense of weight. The dude jumping on Dilophosaurus' neck and dragging it down for example. Aside from knowing your plants, and where the driving force is coming from, how do you think about/manage to give each different part the correct weight? <BR/><BR/>Great post. Thanks a lot?Alonsohttps://www.blogger.com/profile/02805049234657129031noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-21740816715162997192008-02-22T20:08:00.000-08:002008-02-22T20:08:00.000-08:00Wow, what an amazing post. Getting to read someone...Wow, what an amazing post. Getting to read someones workflow that is that in depth is truly impressive. <BR/><BR/>I think like most animators I get stuck in a rut and a particular way of working, so reading how others do it (and looking at that Turok reel you do it so damn well!) is a great kick in the ass that I know I needed right now.<BR/><BR/>Awesome blog, keep up the amazing work Cameron!Brian "My Fault" Nicoluccihttps://www.blogger.com/profile/06187047851796386240noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-4323492217216629172008-02-22T14:24:00.000-08:002008-02-22T14:24:00.000-08:00Man this is an amazing post, thanks for showing yo...Man this is an amazing post, thanks for showing your process/workflow!<BR/><BR/>the turok reel is very inspirational..Kelvinhttps://www.blogger.com/profile/15623150520922413553noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-50290141981974213132008-02-22T13:42:00.000-08:002008-02-22T13:42:00.000-08:00Great Post! Loved the detail you supplied about yo...Great Post! Loved the detail you supplied about your thought process. I too would like more info on animating in layers within maya.Keithhttps://www.blogger.com/profile/12060388036156676889noreply@blogger.comtag:blogger.com,1999:blog-1435340282916901384.post-36879299726469936312008-02-22T09:58:00.000-08:002008-02-22T09:58:00.000-08:00man.. to take time to explain all this complex and...man.. to take time to explain all this complex and great process and rip it apart to share it with us.. it's really awesome from you... <BR/><BR/>straight ahead like milt eh? i thought he was the only one who did that... and i also thought all the pro-3d animators like you used the "blocking/stepped keys" method and now i can see you have a more straight ahead aproach.. so.. my workflow is not as crazy or "wrong" as i thought it was!<BR/><BR/>thank you thank you thank you! :)Daniel Huertashttps://www.blogger.com/profile/00295648347316151877noreply@blogger.com